Difference between revisions of "Narrator"
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+ | {{NoVideo |'''Call of Duty: World at War:''' [[Cutscenes]] between levels are narrated.}} | ||
| ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as [[Narrator]], in a filmic fashion.</mt> | | ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as [[Narrator]], in a filmic fashion.</mt> | ||
| ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of [[Narrator]] (notice the inscription in his desk).</mt> | | ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of [[Narrator]] (notice the inscription in his desk).</mt> | ||
| ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion.</mt> | | ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion.</mt> | ||
− | | ex4=<mt p="Narrator" g=" | + | | ex4=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it to a NPC).</mt> |
− | | | + | <!--| ex_=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">[[Cutscenes]] between levels are narrated.</mt>--> |
}} | }} |
Revision as of 10:36, 7 December 2011
The card's front face | The card's back face |
Contents
Synopsis
Resorting to an actual narrator to convey the narrative. |
Relationships
Context:
Narrative .
Differs from:
Helper Voice .
Uses:
Dialogue .
Description
One possible way to convey the game's Narrative is to include a Narrator, in the literary and filmic sense. Options for the behaviour of the Narrator resemble those from film practice.
It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.
Examples