Difference between revisions of "Rhythm Gameplay"
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| ex6=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | | ex6=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
| ex7=<mt p="RhythmGameplay" g="TapTapRevenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | | ex7=<mt p="RhythmGameplay" g="TapTapRevenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | ||
| − | | ex8=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{ | + | | ex8=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
}} | }} | ||
Revision as of 02:38, 7 December 2011
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| The card's front face | The card's back face |
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Guitar Hero:
Additional Comments
"Rhythm gameplay can still evolve"








