Difference between revisions of "Shout and Yell"
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| ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In an embellished way, the patapon yell (their songs) during the entire levels.</mt> | | ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In an embellished way, the patapon yell (their songs) during the entire levels.</mt> | ||
| ex10=<mt p="ShoutAndYell" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex10=<mt p="ShoutAndYell" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex11=<mt prompt="[SPOILER]" p="ShoutAndYell" g=" | + | | ex11=<mt prompt="[SPOILER]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
}} | }} |
Revision as of 22:14, 4 December 2011
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The card's front face | The card's back face |
Contents
Synopsis
Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement
, Emotional Script
, Character Soundprint
, Seeking for PC
.
Makes use of:
Dialogue , Grunts
.
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.
Examples
![]() ![]() Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
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