Difference between revisions of "Shout and Yell"

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| ex6=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gun fire.</mt>
 
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gun fire.</mt>
| ex8=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well well within the martial arts.</mt>
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| ex8=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well within the martial arts.</mt>
 
| ex3=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 
| ex3=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A hostile creature shouts as it attacks the PC.</mt>
 
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A hostile creature shouts as it attacks the PC.</mt>

Revision as of 21:52, 4 December 2011

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Synopsis

Loud manifestations of hostility.

Relationships

Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .

Description

Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).

A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.

Examples

Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
InFamous:
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]
Red Dead Redemption: Non-hostile NPC reacting to gun fire.
Patapon: In an embellished way, the patapon yell (their songs) during the entire levels.
Killzone 2:
Half-Life 2: A hostile creature shouts as it attacks the PC.
Mini Ninjas: Shout and Yell fits well within the martial arts.
Assassin's Creed:
Halo:



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