Difference between revisions of "Grunts"

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| examples=
 
| examples=
| ex1=<mt p="Grunts" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Lara's [[Grunts]] are one of the game [[Signature|Signatures]] and they assert the difficulty to the movements she performes</mt>
+
| ex1=<mt p="Grunts" g="MGS4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="Grunts" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">[[Grunts]] amplify the magnitude of the efforts</mt>
+
| ex2=<mt p="Grunts" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Lara's [[Grunts]] are one of the game [[Signature|Signatures]] and they assert the difficulty to the movements she performes</mt>
| ex3=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] are a consistent during all game. They map into the [[Emotional Script]] the nature of each particular circumstance.</mt>
+
| ex3=<mt p="Grunts" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">[[Grunts]] amplify the magnitude of the efforts</mt>
| ex4=<mt p="Grunts" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A [[Grunts|Grunt]] (accompanied by a subtle [[Sound Effects|Sound Effect]] of [[Failure]]) reveal that the PC tripped.</mt>
+
| ex4=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] are a consistent during all game. They map into the [[Emotional Script]] the nature of each particular circumstance.</mt>
| ex5=<mt p="Grunts" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">During [[Engagement]], Ico's [[Grunts]] enhance the perception of his attacks.</mt>
+
| ex5=<mt p="Grunts" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A [[Grunts|Grunt]] (accompanied by a subtle [[Sound Effects|Sound Effect]] of [[Failure]]) reveal that the PC tripped.</mt>
| ex6=<mt p="Grunts" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}">The energy put in these [[Grunts]] give a feeling of power.</mt>
+
| ex6=<mt p="Grunts" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">During [[Engagement]], Ico's [[Grunts]] enhance the perception of his attacks.</mt>
| ex7=<mt p="Hurry Up!" g="Shadow of the Colossus" w="{{R4by3W}}" h="{{R4by3H}}">Despite the distance to the character and all the other sounds that, objectively, would conceal the character's [[Grunts]], they are still heard, augmenting considerably the perception of the movements and explaining the difficulty in maneuvering.</mt>
+
| ex7=<mt p="Grunts" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}">The energy put in these [[Grunts]] give a feeling of power.</mt>
 +
| ex8=<mt p="Hurry Up!" g="Shadow of the Colossus" w="{{R4by3W}}" h="{{R4by3H}}">Despite the distance to the character and all the other sounds that, objectively, would conceal the character's [[Grunts]], they are still heard, augmenting considerably the perception of the movements and explaining the difficulty in maneuvering.</mt>
 
| external=
 
| external=
 
* The relation between grunting and physical performance has been discussed in other domains. One notorious case is professional tennis. [pending: ref].
 
* The relation between grunting and physical performance has been discussed in other domains. One notorious case is professional tennis. [pending: ref].
 
* Kiay in martal arts.
 
* Kiay in martal arts.
 
}}
 
}}

Revision as of 05:50, 2 December 2011

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Synopsis

Utterances associated to physical actions or conditions.

Relationships

Many contexts, including:
Character Soundprint , Awareness , Ouch! , Shout and Yell , Emotional Script , Signature , ....
May Relate to:
Breath , Footsteps .
Compromises with:
Stealth .
Makes use of:
Foley , Dialogue .

Description

Grunts are the second most commonly used ingredient in of the Character Soundprint, following Footsteps.

Grunts effectively convey a wide range of messages, evidencing effort, attesting that a certain type of action is potentially damaging, notifying actual damage (see Ouch! for that particular exploration), conferring liveness to the character (that otherwise may be mute during all the game), conveying short messages (e.g. 'Uh? Hmm...'), accompanying the Engagement in a fighting (battle cry, kiai, as used in real martial arts), etc. Grunts also integrate some of the solutions to implement the Awareness for proximity and alert status of opponents.

In all cases, Grunts contribute to the Awareness for some aspect of the game, in a diegetic way that maps the into the event into the Emotional Script.

It may also be an effective surrogate for Dialogue, avoiding more complex Voice Acting and possibly Dubbing.

Examples

MGS4:
Tomb Raider Underworld: Lara's Grunts are one of the game Signatures and they assert the difficulty to the movements she performes
Mirror's Edge: Grunts amplify the magnitude of the efforts
[show less examples...]
Ice Age 3: Scratch's Grunts are a consistent during all game. They map into the Emotional Script the nature of each particular circumstance.
Papa Sangre: A Grunt (accompanied by a subtle Sound Effect of Failure) reveal that the PC tripped.
Ico: During Engagement, Ico's Grunts enhance the perception of his attacks.
The Legend of Zelda:Ocarina of Time: The energy put in these Grunts give a feeling of power.
Shadow of the Colossus: Despite the distance to the character and all the other sounds that, objectively, would conceal the character's Grunts, they are still heard, augmenting considerably the perception of the movements and explaining the difficulty in maneuvering.


External Resources

  • The relation between grunting and physical performance has been discussed in other domains. One notorious case is professional tennis. [pending: ref].
  • Kiay in martal arts.

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