Difference between revisions of "Revelation"
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While exploring the gameworld, the player encounters many entities with disparate value (objects, places, characters, events, ...). Sound is instrumental to reveal to the player the extraordinary importance of a particular finding. Even when there are visual clues that would be enough to realize such importance, sound still has the potential to enlarge the episode's [[Emotional Script]]. | While exploring the gameworld, the player encounters many entities with disparate value (objects, places, characters, events, ...). Sound is instrumental to reveal to the player the extraordinary importance of a particular finding. Even when there are visual clues that would be enough to realize such importance, sound still has the potential to enlarge the episode's [[Emotional Script]]. | ||
Revision as of 19:00, 1 December 2011
The card's front face | The card's back face |
Contents
Synopsis
Expressing an encounter with something special. |
Relationships
Context:
Emotional Script , Awareness .
Differs from:
Achievement .
Description
While exploring the gameworld, the player encounters many entities with disparate value (objects, places, characters, events, ...). Sound is instrumental to reveal to the player the extraordinary importance of a particular finding. Even when there are visual clues that would be enough to realize such importance, sound still has the potential to enlarge the episode's Emotional Script.
Sometimes, and particularly in linear games, Revelation resembles an Achievement. And, actually, sometimes it even happens that an Achievement immediately follows a Revelation. Yet, the two concepts are distinctive – whilst Achievement is meant to reward, Revelation is meant to enlarge the perception of a finding.
Examples