Difference between revisions of "Narrator"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 24: | Line 24: | ||
| ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of [[Narrator]] (notice the inscription in his desk).</mt> | | ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of [[Narrator]] (notice the inscription in his desk).</mt> | ||
| ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion.</mt> | | ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion.</mt> | ||
− | | ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">[[ | + | | ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">[[Cutscenes]] between levels are narrated.</mt> |
| ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it to a NPC).</mt> | | ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it to a NPC).</mt> | ||
}} | }} |
Revision as of 00:02, 29 November 2011
![]() |
![]() | |
The card's front face | The card's back face |
Contents
Synopsis
Resorting to an actual narrator to convey the narrative. |
Relationships
Context:
Narrative .
Differs from:
Helper Voice .
Uses:
Dialogue .
Description
One possible way to convey the game's Narrative is to include a Narrator, in the literary and filmic sense. Options for the behaviour of the Narrator resemble those from film practice.
It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.
Examples
![]() ![]() |