Difference between revisions of "Gameplay"

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| rel-tag1=Contexts:<br>
 
| rel-tag1=Contexts:<br>
| rel1=[[Sound Places--v10]], [[Genre]], [[Narrative]], [[Emotional Script]], [[Trance]]<br>
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| rel1=[[Sound Places#v10]], [[Genre]], [[Narrative]], [[Emotional Script]], [[Trance]]<br>
 
| rel-tag2=Peers:<br>
 
| rel-tag2=Peers:<br>
 
| rel2=[[Title Screens]], [[Menus]], [[Cut-Scenes]]<br>
 
| rel2=[[Title Screens]], [[Menus]], [[Cut-Scenes]]<br>

Revision as of 00:51, 23 November 2011

The card's front face The card's back face

This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0

Synopsis

All kinds of sound happening and being performed during gameplay.

Relationships

Contexts:
Sound Places , Genre File:M385px-Genre-front-v20.png, Narrative , Emotional Script , Trance .
Peers:
Title Screens , Menus , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png.
May Include:
Consequent Sound , Awareness , R-A-E-D Iterations , Musical Outcome .
May need:
Sound Input .

Description

This is an aggregator design pattern referring to all sound explorations occurring during the moments of actual play, including both the sounds that emanate from the game world and those that might be performed, possibly through Sound Input, with the purpose of interacting with that world and its inhabitants (Consequent Sound).

Examples

Grand Theft Auto 4:
[show less examples...]



Gameplay-front-v10.pngGameplay-back-v10.png