Difference between revisions of "Sound Effects"
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 5: | Line 5: | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
− | | | + | | v10frontface =SoundEffects-front-v10.png |
− | | | + | | v10backface =SoundEffects-back-v10.png |
+ | | v20frontface =SoundEffects-front-v20.png | ||
+ | | v20backface =SoundEffects-back-v20.png | ||
| screenshots= | | screenshots= | ||
| v10rel-tag1=Many contexts, including:<br> | | v10rel-tag1=Many contexts, including:<br> |
Revision as of 14:58, 21 November 2011
The card's front face | The card's back face |
Synopsis
Sounds that make abstract or imaginary objects concrete. |
Relationships
Many contexts, including:
Engagement , Achievement , Failure , Beacon Locator , Window of Opportunity , Menus , Signature , ....
Close to:
Foley .
Relates to:
Acoustic Ecology .
Calls for:
Variety .
May call for:
Subtitles and Captions .
Description
Sound Effects constitutes one of the Sound Layers and Semantics of an Acoustic Ecology, along with Foley, Ambiance, Music, and Dialogue [Peck (pending)]. We are adopting one definition [Peck (pending)] that allows to differentiate them from Foley, which constitute a common discussion. Whilst Foley consists of the set sounds that characterize an entity or event (e.g., closing a door), Sound Effects are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of Sound Effects is the sound of the laser sword from the Star Wars movie series. Still, it is worth mentioning that many authors/designers use both terms interchangeably.
Examples
External Resources
The history of the sound of laser sword