Difference between revisions of "Aesthetics"
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| ex1=<mt p="Aesthetics" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="Aesthetics" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex2=<mt p="Aesthetics" g="The Path | + | | ex2=<mt p="Aesthetics" g="The Path" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:] References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt> | | ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:] References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt> |
Revision as of 23:16, 17 November 2011
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The card's front face | The card's back face |
Synopsis
Defining artistic characteristics common to all sounds. |
Relationships
Context:
Acoustic Ecology .
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard