Difference between revisions of "Rhythm Gameplay"
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In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to [[Gameplay]]. | In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to [[Gameplay]]. | ||
| − | + | |additional | |
| + | [http://www.gamesindustry.biz/articles/musicrhythm-gameplay-can-still-evolve-says-lopiccolo "Rhythm gameplay can still evolve"] | ||
| examples= | | examples= | ||
{{NoVideo | '''Guitar Hero: '''}} | {{NoVideo | '''Guitar Hero: '''}} | ||
Revision as of 22:15, 17 November 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Guitar Hero:








