Difference between revisions of "Beacon Locator"
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| v10rel-tag3=Often uses:<br> | | v10rel-tag3=Often uses:<br> | ||
| v10rel3=[[Sound Effects]]<br> | | v10rel3=[[Sound Effects]]<br> | ||
+ | | v20rel-tag1=Contexts:<br> | ||
+ | | v20rel1=[[Awareness]], [[Identification]]<br> | ||
+ | | v20rel-tag2=Often uses:<br> | ||
+ | | v20rel2=[[Sound Effects]], [[Directionality]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| description= | | description= |
Revision as of 17:20, 17 November 2011
The card's front face | The card's back face |
Synopsis
Items that emit sound to ease their location. |
Relationships
Contexts:
Awareness , Identification .
Often uses:
Sound Effects , Directionality .
Description
Frequently, some game entities are supplemented with a soundprint that emphasizes their presence. The role of such soundprint varies, but they all aim some form of Awareness. The fact that Beacon Locators provide information regarding aspects that may be out of sight, and that such acoustic queues are often distinctive, is instrumental for Identification of the source.
The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own Foley but through some Sound Effect. As an aside, Beacon Locators associated to collectible items are usually immediately followed by a sound of Achievement, should the item be collected.
One other category of examples of Beacon Locator is to provide Awareness for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through [candidate:]Directionality. In such cases it is common that the detection is provided by aspects of the NPC's Character Soundprint, although it may consist of other sound manifestations of NPC interaction such as Chitchat, etc.
Examples
External Resources