Difference between revisions of "QR-Code"

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[pending:the importance of including the QR-Code in version 1.0 of the deck, despite it was not yet pointing to anywhere: * emphasizing that cards are just part presentations of the respective content; * allowing primer inspection of the graphical decisions from usability and aesthetics perspectives]
 
[pending:the importance of including the QR-Code in version 1.0 of the deck, despite it was not yet pointing to anywhere: * emphasizing that cards are just part presentations of the respective content; * allowing primer inspection of the graphical decisions from usability and aesthetics perspectives]
 
<gallery>
 
Image:QR-Code-v10.png|All QR-codes included in version 1.0 of the deck are still equal stands for:<br> '<i>Sound Design in Games, v1.0<br>Link under devolpment</i>'.
 
Image:PresentationCard-twoFaces-v10.png|thumb|200px|The QR-code as it appears in both faces of the deck's presentation card in version 1.0.
 
Image:FakeX-back-v10.png|thumb|200px|The QR-code appearing the the back face of all cards, in version 1.0 of the deck]].
 
</gallery>
 
 
<gallery>
 
Image:workspace-v20-1of4.png | In workspace v2.0 the layout of the regions has been optimized.
 
Image:workspace-v20-2of4.png | Layout of the regions with their descriptions (recommended).
 
Image:workspace-v20-3of4.png | Typical flow of cards across regions.
 
Image:workspace-v20-4of4.png | Flow of cards including possible reconsiderations.
 
</gallery>
 

Revision as of 22:57, 16 November 2011

In version 1.0

All QR-codes included in version 1.0 of the deck are still equal stands for:
'Sound Design in Games, v1.0
Link under devolpment
'
The QR-code as it appears in both faces of the deck's presentation card in version 1.0
The QR-code appearing the the back face of all cards, in version 1.0 of the deck

[pending:the importance of the presentation card, holding a giant-sized code]

[pending:the importance of including the QR-Code in version 1.0 of the deck, despite it was not yet pointing to anywhere: * emphasizing that cards are just part presentations of the respective content; * allowing primer inspection of the graphical decisions from usability and aesthetics perspectives]