Difference between revisions of "Random Card"
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Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card. | Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card. | ||
<RandomArea count=1 nsprefix="" include=""> | <RandomArea count=1 nsprefix="" include=""> | ||
| − | {{TitleAndCard | Achievement}} | + | {{TitleAndCard|Achievement}} |
{{TitleAndCard|Acoustic Ecology}} | {{TitleAndCard|Acoustic Ecology}} | ||
{{TitleAndCard|Address Others}} | {{TitleAndCard|Address Others}} | ||
| Line 37: | Line 37: | ||
{{TitleAndCard|Foley Music}} | {{TitleAndCard|Foley Music}} | ||
{{TitleAndCard|Footsteps}} | {{TitleAndCard|Footsteps}} | ||
| − | |||
| − | |||
{{TitleAndCard|Grunts}} | {{TitleAndCard|Grunts}} | ||
{{TitleAndCard|Heartbeat}} | {{TitleAndCard|Heartbeat}} | ||
| Line 51: | Line 49: | ||
{{TitleAndCard|Music}} | {{TitleAndCard|Music}} | ||
{{TitleAndCard|Musical Outcome}} | {{TitleAndCard|Musical Outcome}} | ||
| − | |||
{{TitleAndCard|Narrative}} | {{TitleAndCard|Narrative}} | ||
{{TitleAndCard|Narrator}} | {{TitleAndCard|Narrator}} | ||
| Line 58: | Line 55: | ||
{{TitleAndCard|Ouch!}} | {{TitleAndCard|Ouch!}} | ||
{{TitleAndCard|Pitch Gameplay}} | {{TitleAndCard|Pitch Gameplay}} | ||
| − | |||
| − | |||
{{TitleAndCard|Radio}} | {{TitleAndCard|Radio}} | ||
| + | {{TitleAndCard|R-A-E-D Iterations}} | ||
{{TitleAndCard|Relaxation}} | {{TitleAndCard|Relaxation}} | ||
| − | |||
{{TitleAndCard|Revelation}} | {{TitleAndCard|Revelation}} | ||
{{TitleAndCard|Rhythm Gameplay}} | {{TitleAndCard|Rhythm Gameplay}} | ||
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{{TitleAndCard|Sound Effects}} | {{TitleAndCard|Sound Effects}} | ||
{{TitleAndCard|Sound Input}} | {{TitleAndCard|Sound Input}} | ||
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| − | |||
{{TitleAndCard|Sound Suppressing}} | {{TitleAndCard|Sound Suppressing}} | ||
{{TitleAndCard|Sound Visualization}} | {{TitleAndCard|Sound Visualization}} | ||
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{{TitleAndCard|Suspicious NPC}} | {{TitleAndCard|Suspicious NPC}} | ||
{{TitleAndCard|Thoughts}} | {{TitleAndCard|Thoughts}} | ||
| + | {{TitleAndCard|Time Twist}} | ||
{{TitleAndCard|Title Screens}} | {{TitleAndCard|Title Screens}} | ||
{{TitleAndCard|Trance}} | {{TitleAndCard|Trance}} | ||
| − | |||
{{TitleAndCard|Unaware NPC}} | {{TitleAndCard|Unaware NPC}} | ||
| + | {{TitleAndCard|Variety}} | ||
{{TitleAndCard|Voice Acting}} | {{TitleAndCard|Voice Acting}} | ||
| − | |||
| − | |||
{{TitleAndCard|Window of Opportunity}} | {{TitleAndCard|Window of Opportunity}} | ||
| − | |||
</RandomArea> | </RandomArea> | ||
Revision as of 05:02, 14 November 2011
Random Card
Refresh this page or choose 'Random Card' (here or in the left sidebar) for another random card.
Chitchat
| |
| |
| The card's front face | The card's back face |
Synopsis
| Dialogue that is not central to the course of action. |
Relationships
Contexts:
Character Soundprint
, Emotional Script
, Unaware NPC
.
Possibly with:
Grunts
.
Makes use of:
Dialogue
, Acoustic Ecology
.
Description
Chitchat encompasses the forms of NPC Dialogue which are relevant to participate in the game's Acoustic Ecology but which do not carry information relevant for the gameplay. Chitchat can also integrate solutions to represent Unaware NPC and to denounce NPC location (a form of Beacon Locator), but those are different cases of Awareness that we don't intend to reach in this particular card.
Examples
![]() ![]() Assassin's Creed 2: Dense background conversations including Chitchat are very consistent in this game.
|
![]() ![]() Far Cry 2: Inside ceasefire zones, and contrary to what happens in all the rest of the territory, occupants Chitchat while they are tolerant to the PC's presence (i.e., even if they are aware of the PC)
|
![]() ![]() Infamous: In Infamous part of the NPC's Dialogue is Chitchat that not only integrates the Acoustic Ecology but, more interestingly, shapes it, according to an Emotional Script that evolves during the game in function of the player's actions.
|
![]() ![]() Uncharted: Drake's Fortune: A piece of Dialogue between the PC and a NPC which contributes to contextualize their motivations but which is not particularly related to the ongoing actions. Actually, the frivolous character of the conversation ends up being recognized by the characters themselves.
|
External Resources
On the technique called walla walla: http://www.ruyasonic.com/sfx_walla.htm





