Difference between revisions of "Affected Hearing"
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{{Card | {{Card | ||
| notesontop= This is a candidate pattern, entering version 2.0 of the [[Deck]]. | | notesontop= This is a candidate pattern, entering version 2.0 of the [[Deck]]. | ||
| − | |||
| name = Time Twist | | name = Time Twist | ||
| deckversion = | | deckversion = | ||
| − | | | + | | v20synopsis = Simulating hearing impairment |
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
| − | | | + | | v20frontface =AffectedHearing-front-v20.png |
| − | | | + | | v20backface =AffectedHearing-back-v20.png |
| screenshots= | | screenshots= | ||
| rel-tag1=Contexts:<br> | | rel-tag1=Contexts:<br> | ||
Revision as of 23:04, 13 November 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Simulating hearing impairment. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness
, Emotional Script
.
Description
Some games explore the impact of hearing impairment in the Emotional Script. Usually, it is associated to some condition that the player will be induced to avoid.
Examples
![]() ![]() inFamous: When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.
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![]() ![]() Halo: While using the Active Camouflage ability, diegetic sounds are muffled. (Music is still heard.)
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