Difference between revisions of "Rhythm Gameplay"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
| Line 7: | Line 7: | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
| − | | | + | | v20frontface = RhythmGameplay-front-v20.png |
| − | | | + | | v20backface = RhythmGameplay-back-v20.png |
| screenshots= | | screenshots= | ||
| rel-tag1=Contexts:<br> | | rel-tag1=Contexts:<br> | ||
Revision as of 20:31, 13 November 2011
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May relate to:
Genre File:M385px-Genre-front-v20.png.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Guitar Hero:








