Difference between revisions of "Helper Voice"
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| rel-tag2=May relate to:<br> | | rel-tag2=May relate to:<br> | ||
| rel2=[[Narrative]], [[Audio Logs]], [[Radio]]<br> | | rel2=[[Narrative]], [[Audio Logs]], [[Radio]]<br> | ||
− | | rel- | + | | rel-tag3=Differs from:<br> |
− | | | + | | rel3=[[Narrator]]<br> |
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− | | | + | | rel4=[[Dialogue]]<br> |
| description= | | description= | ||
One way to provide the player with aid while playing, regarding the gameplay but also dynamic notifications ([[Awareness]] for a critical state, for instance), is to design a [[Helper Voice]] who provides such information through [[Dialogue]] in a diegetic way. | One way to provide the player with aid while playing, regarding the gameplay but also dynamic notifications ([[Awareness]] for a critical state, for instance), is to design a [[Helper Voice]] who provides such information through [[Dialogue]] in a diegetic way. |
Revision as of 14:35, 27 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
Conveying messages through the voice of disembodied or remote entities. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative , Audio Logs File:M385px-AudioLogs-front-v20.png, Radio .
Differs from:
Narrator .
Uses:
Dialogue .
Description
One way to provide the player with aid while playing, regarding the gameplay but also dynamic notifications (Awareness for a critical state, for instance), is to design a Helper Voice who provides such information through Dialogue in a diegetic way.
Helper Voice may indirectly contribute with pieces of Narrative but it is different from Narrator. While Helper Voice provides information about the gameplay, i.e. about what to do or how to do it, the Narrator tells the story of the game.
The Helper Voice is sometimes "a voice from above", frequently conveyed by a reverberated Dialogue and possibly some additional Sound Effects that approximate it from the archetype of the voice of fantastic or divine entities.
Yet, perhaps the most commonly designed solution for the Helper Voice is to have a NPC in a remote location providing information over a communicator. The same channel and character is often used to provide Narrative (in which case such character also behaves as Narrator).
Examples