Difference between revisions of "Aesthetics"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 11: Line 11:
 
| screenshots=
 
| screenshots=
 
| rel-tag1=Context:<br>
 
| rel-tag1=Context:<br>
| rel1=[[Awareness]], [[Anticipation]]<br>
+
| rel1=[[Sound Design in Games]], [[Acoustic Ecology]]<br>
 
| external =  
 
| external =  
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
}}
 
}}

Revision as of 14:00, 27 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

Defining artistic characteristics common to all sounds.

Relationships

Context:
Sound Design in Games , Acoustic Ecology .

Description

Examples

[show less examples...]


External Resources

Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard

Aesthetics-front-v20.pngAesthetics-back-v20.png