Difference between revisions of "Aesthetics"
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| notesontop= This is a candidate pattern, which may enter version 2.0 of the [[Deck]]. | | notesontop= This is a candidate pattern, which may enter version 2.0 of the [[Deck]]. | ||
| candidatecard = Candidate Card | | candidatecard = Candidate Card | ||
| + | | name =Aesthetics | ||
| synopsis = Defining artistic characteristics common to all sounds | | synopsis = Defining artistic characteristics common to all sounds | ||
| − | | | + | | deckversion =2.0 |
| + | | patternpresentation = | ||
| + | | cardpresentation= | ||
| + | | frontface =Aesthetics-front-v20.png | ||
| + | | backface =Aesthetics-back-v20.png | ||
| + | | screenshots= | ||
| rel-tag1=Context:<br> | | rel-tag1=Context:<br> | ||
| rel1=[[Sound Design in Games]], [[Acoustic Ecology]]<br /> | | rel1=[[Sound Design in Games]], [[Acoustic Ecology]]<br /> | ||
| + | | external = | ||
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | [http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | ||
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | [http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | ||
}} | }} | ||
Revision as of 13:59, 27 October 2011
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| The card's front face | The card's back face |
Candidate Card
Synopsis
| Defining artistic characteristics common to all sounds. |
Relationships
Context:
Sound Design in Games
, <span id="AcousticEcology
-txt" style="">[[Acoustic Ecology
]] <span id="AcousticEcology
-img" style="">[[File:M385px-AcousticEcology
-front-v20.png|8px|]]</span></span>.
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard