Difference between revisions of "Revelation"
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| candidatecard = New in version 2.0 | | candidatecard = New in version 2.0 | ||
| name = Revelation | | name = Revelation | ||
− | | synopsis = | + | | synopsis = Expressing an encounter with something special |
| rel-tag1=Context:<br> | | rel-tag1=Context:<br> | ||
| rel1=[[Emotional Script]], [[Awareness]]<br> | | rel1=[[Emotional Script]], [[Awareness]]<br> |
Revision as of 11:53, 27 October 2011
The card's front face | The card's back face |
New in version 2.0
Contents
Synopsis
Expressing an encounter with something special. |
Relationships
Context:
Emotional Script , Awareness .
Differs from:
Achievement .
Description
While exploring the gameworld, the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's Emotional Script.
While exploring the gameworld, the player encounters many entities with disparate value (objects, places, characters, events, ...). Sound is instrumental to reveal to the player the extraordinary importance of a particular finding. Even when there are visual clues that would be enough to realize such importance, sound still has the potential to enlarge the episode's Emotional Script.
Sometimes, and particularly in linear games, Revelation resembles an Achievement. And, actually, sometimes it even happens that an Achievement immediately follows a Revelation. Yet, the two concepts are distinctive – whilst Achievement is meant to reward, Revelation is meant to enlarge the perception of a finding.
Examples