Difference between revisions of "Audio Logs"

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| rel3=[[Dialogue]]<br>
 
| rel3=[[Dialogue]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| description =
 +
[[Audio Logs]] offer pieces of [[Narrative]] that in the format of recorded [[Dialogue]].
 +
 +
It is fairly common that [[Audio Logs]] are found as collectibles scattered through the gameworld, though isolated cases are also common.
 +
 +
Some explorations, such as hand written tickets that are read when found, are somehow semantically comparable.
 +
 
| examples=
 
| examples=
| ex1=<mt p="AudioLogs" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex1=<mt p="AudioLogs" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}">Individual testimonies, in the form of personal audio diaries, offer different perspectives of life in the advent of the situation in stake.</mt>
| ex2=<mt p="AudioLogs" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex2=<mt p="AudioLogs" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">Communications, in the form of collectible "dead drops", explain the events that lead to the state of the game world as it is.</mt>
 
| ex3=<mt p="AudioLogs" g="SilentHillHomecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="AudioLogs" g="SilentHillHomecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="AudioLogs" g="FarCry2" altg="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="AudioLogs" g="FarCry2" altg="Far Cry 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex4=<mt p="AudioLogs" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
}}
 
}}

Revision as of 18:42, 17 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

Dialogue recordings, frequently scattered through the gameworld.

Relationships

Context:
Narrative .
Possibly with:
Beacon Locator .
Makes use of:
Dialogue .

Description

Audio Logs offer pieces of Narrative that in the format of recorded Dialogue.

It is fairly common that Audio Logs are found as collectibles scattered through the gameworld, though isolated cases are also common.

Some explorations, such as hand written tickets that are read when found, are somehow semantically comparable.

Examples

Bioshock: Individual testimonies, in the form of personal audio diaries, offer different perspectives of life in the advent of the situation in stake.
InFamous: Communications, in the form of collectible "dead drops", explain the events that lead to the state of the game world as it is.
Silent Hill Homecoming:
[show less examples...]
Heavy Rain:



AudioLogs-front-v10.pngAudioLogs-back-v10.png