Difference between revisions of "Trance"
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[[Trance]] refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the [[Emotional Script]]. | [[Trance]] refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the [[Emotional Script]]. | ||
− | + | The use of sound to induce [[Trance]], namely in [[Music]] through [[Entrainment]], is practised for millennia (e.g. in Shamanism) and is well document {{Pending| Refs}}. | |
| external = | | external = |
Revision as of 18:17, 17 October 2011
The card's front face | The card's back face |
Synopsis
Sound contributing for trance during the experience. |
Relationships
Context:
Emotional Script .
Often uses:
Music , Entrainment , Gameplay File:M385px-Gameplay-front-v20.png.
Description
The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.
Trance refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the Emotional Script.
The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g. in Shamanism) and is well document [pending: Refs].
Examples
External Resources
[pending: Add links to documentation in this matter]