Difference between revisions of "Trance"

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[[Trance]] refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the [[Emotional Script]].
 
[[Trance]] refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the [[Emotional Script]].
  
The use of sound to induce [[Trance]], namely in [[Music]] through [[Entrainment]], is practised for millennia (e.g. in Shamanism) and is well document {{Pending| Refs}}.
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The use of sound to induce [[Trance]], namely in [[Music]] through [[Entrainment]], is practised for millennia (e.g. in Shamanism) and is well document {{Pending| Refs}}.
  
 
| external =
 
| external =

Revision as of 18:17, 17 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound contributing for trance during the experience.

Relationships

Context:
Emotional Script .
Often uses:
Music , Entrainment , Gameplay File:M385px-Gameplay-front-v20.png.

Description

The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.

Trance refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli, with consequent impact on the Emotional Script.

The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g. in Shamanism) and is well document [pending: Refs].

Examples

Flower: Entrainment
Rez:
Chime:
[show less examples...]


External Resources

[pending: Add links to documentation in this matter]

Trance-front-v10.pngTrance-back-v10.png