Difference between revisions of "Cut-Scenes"

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In their typical form, [[Cut-Scenes]] are cinematic parts of the game inserted between moments of [[Gameplay]]. They usually serve the [[Narrative]], and do so in a way that has strong impact in the [[Emotional Script]].
 
In their typical form, [[Cut-Scenes]] are cinematic parts of the game inserted between moments of [[Gameplay]]. They usually serve the [[Narrative]], and do so in a way that has strong impact in the [[Emotional Script]].
  
Being static pieces, they are prone to incorporate more closely techniques from film practice, including in terms of the approach to sound. Still, considering the pertinence in keeping the whole product coherent, for instance regarding the [[Acoustic Ecology]], it is relevant that they are considered holistically, in conjunction with the others components of the game ([[Sound Places]]), that is the [[Gameplay]] but also the [[Menus]] and even the [[Title Screens]].
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Being static pieces, they are prone to incorporate more closely techniques from film practice, including in terms of the approach to sound. Still, considering the pertinence in keeping the whole product coherent, for instance regarding the [[Acoustic Ecology]], it is relevant that they are considered holistically, in conjunction with the others components of the game ([[Sound Places]]) that is, the [[Gameplay]] but also the [[Menus]] and even the [[Title Screens]].
  
 
It is worth noticing that some modern games include ''playable'' Cut-Scenes, which present new opportunities and challenges, closer to those of regular [[Gameplay]].
 
It is worth noticing that some modern games include ''playable'' Cut-Scenes, which present new opportunities and challenges, closer to those of regular [[Gameplay]].

Revision as of 10:21, 17 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound of the cut-scenes.

Relationships

Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Narrative , Emotional Script .
Peers:
Title Screens , Menus , Gameplay File:M385px-Gameplay-front-v20.png.
Close to:
Gameplay File:M385px-Gameplay-front-v20.png.

Description

In their typical form, Cut-Scenes are cinematic parts of the game inserted between moments of Gameplay. They usually serve the Narrative, and do so in a way that has strong impact in the Emotional Script.

Being static pieces, they are prone to incorporate more closely techniques from film practice, including in terms of the approach to sound. Still, considering the pertinence in keeping the whole product coherent, for instance regarding the Acoustic Ecology, it is relevant that they are considered holistically, in conjunction with the others components of the game (Sound Places) – that is, the Gameplay but also the Menus and even the Title Screens.

It is worth noticing that some modern games include playable Cut-Scenes, which present new opportunities and challenges, closer to those of regular Gameplay.

Examples

Grand Theft Auto 4:
Metal Gear Solid 4: This game is well-known by an extensive use of Cut-Scenes.
Half-Life 2:
[show less examples...]
Papa Sangre:
Halo:
Silent Hill:
Ico:
Assassin's Creed: Cut-Scenes serving the Narrative.



Cut-Scenes-front-v10.pngCut-Scenes-back-v10.png