Difference between revisions of "Ambiance"
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[[Ambiance]] can also serve to better establish an association with a particular geographical location through the exploration of archetypes. | [[Ambiance]] can also serve to better establish an association with a particular geographical location through the exploration of archetypes. | ||
| − | [[Ambiance]] is usually perceived only when other [[Sound Layers]] are absent or low volume. For that reason, from an emotional standpoint, [[Ambiance]] is | + | [[Ambiance]] is usually perceived only when other [[Sound Layers]] are absent or low volume. For that reason, from an emotional standpoint, [[Ambiance]] is commonly associated to phases of [[Relaxation]], when there are no other stimuli competing for focused attention. Still, in the case of horror games, [[Ambiance]] is typically used to support a continued feeling of [[Anticipation]], instead. But, again, also in those cases there are usually few other sounds and, actually, [[Silence]] is an important ingredient in the sound composition. |
| examples= | | examples= | ||
Revision as of 00:59, 15 October 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Sounds of the environment. |
Relationships
Contexts:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Relaxation
, Emotional Script
, Narrative
, Entrainment
.
Peers:
Foley
, Sound Effects
, Music
, Dialogue
.
Calls for:
Acoustic Ecology
, Requisite Variety File:M385px-RequisiteVariety-front-v20.png.
Description
Ambiance consists in the sounds of the environment. It contributes to the appreciation for the scenario, by reinforcing and complementing the graphical representation.
Ambiance can also serve to better establish an association with a particular geographical location through the exploration of archetypes.
Ambiance is usually perceived only when other Sound Layers are absent or low volume. For that reason, from an emotional standpoint, Ambiance is commonly associated to phases of Relaxation, when there are no other stimuli competing for focused attention. Still, in the case of horror games, Ambiance is typically used to support a continued feeling of Anticipation, instead. But, again, also in those cases there are usually few other sounds and, actually, Silence is an important ingredient in the sound composition.
Examples













