Difference between revisions of "Narrator"
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+ | One possible way to convey the game's [[Narrative]] is to include a [[Narrator]] in the literary sense. Options for the behaviour of the [[Narrator]] resemble those from film practice. | ||
+ | |||
It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinctive explorations. | It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinctive explorations. | ||
| examples= | | examples= | ||
− | | ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as Narrator in a filmic fashion</mt> | + | | ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as Narrator, in a filmic fashion.</mt> |
− | | ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character | + | | ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of narrator (notice the inscription in his desk).</mt> |
− | | ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion</mt> | + | | ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion.</mt> |
− | | ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">Cut-scenes between levels are narrated</mt> | + | | ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">Cut-scenes between levels are narrated.</mt> |
| ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it to a NPC).</mt> | | ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it to a NPC).</mt> | ||
}} | }} |
Revision as of 07:01, 14 October 2011
The card's front face | The card's back face |
Candidate Card
Contents
Synopsis
Resorting to an actual narrator to convey the narrative. |
Relationships
Context:
Narrative .
Differs from:
Helper Voice .
Uses:
Dialogue .
Description
One possible way to convey the game's Narrative is to include a Narrator in the literary sense. Options for the behaviour of the Narrator resemble those from film practice.
It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.
Examples