Difference between revisions of "Narrator"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 18: Line 18:
  
 
| description=
 
| description=
 +
One possible way to convey the game's [[Narrative]] is to include a [[Narrator]] in the literary sense. Options for the behaviour of the [[Narrator]] resemble those from film practice.
 +
 
It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinctive explorations.
 
It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinctive explorations.
  
 
| examples=
 
| examples=
| ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as Narrator in a filmic fashion</mt>
+
| ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as Narrator, in a filmic fashion.</mt>
| ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character assumes the role of narrator (notice the inscription in his desk).</mt>
+
| ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of narrator (notice the inscription in his desk).</mt>
| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion</mt>
+
| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion.</mt>
| ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">Cut-scenes between levels are narrated</mt>
+
| ex4=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">Cut-scenes between levels are narrated.</mt>
 
| ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it  to a NPC).</mt>
 
| ex5=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it  to a NPC).</mt>
 
}}
 
}}

Revision as of 07:01, 14 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

Resorting to an actual narrator to convey the narrative.

Relationships

Context:
Narrative .
Differs from:
Helper Voice .
Uses:
Dialogue .

Description

One possible way to convey the game's Narrative is to include a Narrator in the literary sense. Options for the behaviour of the Narrator resemble those from film practice.

It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.

Examples

Max Payne: The PC acts as Narrator, in a filmic fashion.
Sam & Max 301: The Penal Zone: A character explicitly plays the role of narrator (notice the inscription in his desk).
Commandos BCD: Story is narrated in a literary fashion.
[show less examples...]
Call of Duty: World at War: Cut-scenes between levels are narrated.
Dead to Rights: Retribution: The PC himself narrates the story (actually, he is telling it to a NPC).



FakeX-front-v10.pngFakeX-back-v10.png