Difference between revisions of "Aesthetics"

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| notesontop= This is a candidate pattern, which may enter version 2.0 of the [[Deck]].
 
| notesontop= This is a candidate pattern, which may enter version 2.0 of the [[Deck]].
 
| candidatecard = Candidate Card
 
| candidatecard = Candidate Card
 +
| synopsis = Defining artistic characteristics common to all sounds
 
| external =  
 
| external =  
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
}}
 
}}

Revision as of 12:11, 27 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

Defining artistic characteristics common to all sounds.

Relationships

Description

Examples

[show less examples...]


External Resources

Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard

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