Difference between revisions of "Narrator"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 21: Line 21:
  
 
| examples=
 
| examples=
| ex1=<mt p="Narrator" g="Max Paine" h="200">The PC acts as Narrator in a filmic fashion</mt>
+
| ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as Narrator in a filmic fashion</mt>
 
| ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character assumes the role of narrator (notice the inscription in his desk).</mt>
 
| ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character assumes the role of narrator (notice the inscription in his desk).</mt>
 
| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion</mt>
 
| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion</mt>

Revision as of 06:42, 14 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

Resorting to an actual narrator to convey the narrative.

Relationships

Context:
Narrative .
Differs from:
Helper Voice .
Uses:
Dialogue .

Description

It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinctive explorations.

Examples

Max Payne: The PC acts as Narrator in a filmic fashion
Sam & Max 301: The Penal Zone: A character assumes the role of narrator (notice the inscription in his desk).
Commandos BCD: Story is narrated in a literary fashion
[show less examples...]
Call of Duty: World at War: Cut-scenes between levels are narrated
Dead to Rights: Retribution: The PC himself narrates the story (actually, he is telling it to a NPC).



FakeX-front-v10.pngFakeX-back-v10.png