Difference between revisions of "Seeking for PC"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
Line 17: Line 17:
 
| rel4=[[Unaware NPC]]<br>
 
| rel4=[[Unaware NPC]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| examples=
 +
| ex1=<mt p="SeekingForPC" g="Assassins Creed" altg="Assassin's Creed"></mt>
 +
| ex2=<mt p="SeekingForPC" g="Bioshock" h="140"></mt>
 +
| ex3=<mt p="SeekingForPC" g="Oblivion" h="140"></mt>
 +
| ex4=<mt p="SeekingForPC" g="Far Cry 2" h="140"></mt>
 +
| ex5=<mt p="SeekingForPC" g="Commandos BCD" h="200"></mt>
 +
| ex6=<mt p="SeekingForPC" g="Crysis" h="200"></mt>
 +
| ex7=<mt p="SeekingForPC" g="Thief The Metal Age" altg="Thief II The Metal Age" h="188"></mt>
 +
| ex8=<mt p="SeekingForPC" g="Papa Sangre" h="140"></mt>
 
}}
 
}}

Revision as of 19:10, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s manifestations of active chasing of the PC.

Relationships

Contexts:
Awareness , Engagement , Anticipation .
May use:
Dialogue , Shout and Yell , Grunts .
May relate to:
Stealth , Character Soundprint , Sound Decoys .
Contrasts with:
Unaware NPC .

Description

Examples

Assassin's Creed:
Bioshock:
Oblivion:
[show less examples...]
Far Cry 2:
Commandos BCD:
Crysis:
Thief II The Metal Age:
Papa Sangre:



SeekingForPC-front-v10.pngSeekingForPC-back-v10.png