Difference between revisions of "Seeking for PC"
From SoundInGames.com - Sound Design in Games
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| rel4=[[Unaware NPC]]<br> | | rel4=[[Unaware NPC]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | examples= | ||
| + | | ex1=<mt p="SeekingForPC" g="Assassins Creed" altg="Assassin's Creed"></mt> | ||
| + | | ex2=<mt p="SeekingForPC" g="Bioshock" h="140"></mt> | ||
| + | | ex3=<mt p="SeekingForPC" g="Oblivion" h="140"></mt> | ||
| + | | ex4=<mt p="SeekingForPC" g="Far Cry 2" h="140"></mt> | ||
| + | | ex5=<mt p="SeekingForPC" g="Commandos BCD" h="200"></mt> | ||
| + | | ex6=<mt p="SeekingForPC" g="Crysis" h="200"></mt> | ||
| + | | ex7=<mt p="SeekingForPC" g="Thief The Metal Age" altg="Thief II The Metal Age" h="188"></mt> | ||
| + | | ex8=<mt p="SeekingForPC" g="Papa Sangre" h="140"></mt> | ||
}} | }} | ||
Revision as of 19:10, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| NPC’s manifestations of active chasing of the PC. |
Relationships
Contexts:
Awareness
, Engagement
, Anticipation
.
May use:
Dialogue
, Shout and Yell
, Grunts
.
May relate to:
Stealth
, Character Soundprint
, Sound Decoys
.
Contrasts with:
Unaware NPC
.
Description
Examples








