Difference between revisions of "Thoughts"

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| ex2=<mt p="Thoughts" g="SilentHillHomecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}">The question augments the focus and suggests that there is something special about this particular scene.</mt>
 
| ex2=<mt p="Thoughts" g="SilentHillHomecoming" altg="Silent Hill Homecoming" w="{{R16by9W}}" h="{{R16by9H}}">The question augments the focus and suggests that there is something special about this particular scene.</mt>
 
| ex3=<mt p="Thoughts" g="MGS4" altg="Metal Gear Solid 4" w="{{R16by9W}}" h="{{R16by9H}}">An flashback (audio only). In this one, Snake recalls a scene from the former Metal Gear Solid 2.</mt>
 
| ex3=<mt p="Thoughts" g="MGS4" altg="Metal Gear Solid 4" w="{{R16by9W}}" h="{{R16by9H}}">An flashback (audio only). In this one, Snake recalls a scene from the former Metal Gear Solid 2.</mt>
| ex4=<mt p="Thoughts" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}" i=2></mt>
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| ex4=<mt p="Thoughts" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}" i=2>[[Thoughts]] -- and the chance to  choose between them -- is a characteristic of the Gameplay.</mt>
| ex5=<mt p="Thoughts" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}">The question allows us to know the PC's own difficulty in understanding the sight.</mt>
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| ex5=<mt p="Thoughts" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}">The question allows the player to perceive the PC's interest and own difficulty in understanding the sight.</mt>
 
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Revision as of 13:28, 6 October 2011

Deck←
This is a candidate pattern, which may enter version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card

Synopsis

.

Relationships

Description

Thoughts allow expressing messages in a diegetic way. The associated introspection also contributes to inspire and maintain a sense of immersion in the experience. Additionaly, from an emotional standpoint, providing access to the PC's Thoughts has the potential to enhancing the empathy between the player and the PC.

Thoughts often consist of Dialogue that contributes to the Narrative, though other solutions have been explored. When Dialogue is used, it can actually be spoken (though usually in a quiter tone, being directed to the self), or it can be represented as a verbalization inside the head of the character. Usually, the latter case uses some acoustic effect, specially when the distinction is relevant (for instance when other characters are present).

Examples

[Note: considering that this is still a candidate pattern, more examples then usually are presented, in order to provide a better support for the discussion.]

Tomb Raider Underworld:
Silent Hill Homecoming: The question augments the focus and suggests that there is something special about this particular scene.
Metal Gear Solid 4: An flashback (audio only). In this one, Snake recalls a scene from the former Metal Gear Solid 2.
[show less examples...]
Heavy Rain: Thoughts -- and the chance to choose between them -- is a characteristic of the Gameplay.
Silent Hill: The question allows the player to perceive the PC's interest and own difficulty in understanding the sight.



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