Difference between revisions of "Emotional Script"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
Line 15: Line 15:
 
| rel3=[[Trance]], [[Cut-Scenes]], [[Gameplay]], [[Entrainment]], [[R-A-E-D Iterations]], [[Failure]], [[Achievement]], [[Contextual Music]], [[Grunts]], [[Window of Opportunity]], ...<br>
 
| rel3=[[Trance]], [[Cut-Scenes]], [[Gameplay]], [[Entrainment]], [[R-A-E-D Iterations]], [[Failure]], [[Achievement]], [[Contextual Music]], [[Grunts]], [[Window of Opportunity]], ...<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 +
| external=
 +
References to the importance of emotions in human performance
 
}}
 
}}

Revision as of 16:04, 11 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound designed to contribute to the game’s emotional script.

Relationships

Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....

Description

Examples

[show less examples...]


External Resources

References to the importance of emotions in human performance

EmotionalScript-front-v10.pngEmotionalScript-back-v10.png