Difference between revisions of "Emotional Script"
From SoundInGames.com - Sound Design in Games
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| rel3=[[Trance]], [[Cut-Scenes]], [[Gameplay]], [[Entrainment]], [[R-A-E-D Iterations]], [[Failure]], [[Achievement]], [[Contextual Music]], [[Grunts]], [[Window of Opportunity]], ...<br> | | rel3=[[Trance]], [[Cut-Scenes]], [[Gameplay]], [[Entrainment]], [[R-A-E-D Iterations]], [[Failure]], [[Achievement]], [[Contextual Music]], [[Grunts]], [[Window of Opportunity]], ...<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | external= | ||
+ | References to the importance of emotions in human performance | ||
}} | }} |
Revision as of 16:04, 11 August 2011
The card's front face | The card's back face |
Synopsis
Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....
Description
Examples
External Resources
References to the importance of emotions in human performance