Difference between revisions of "Whistling and Humming"

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| examples=
 
| examples=
 
| ex1=<mt p="WhistlingAndHumming" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="WhistlingAndHumming" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex2=<mt p="WhistlingAndHumming" g="Thief III" altg="Thief III: Deadly Shadows"></mt>
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| ex2=<mt p="WhistlingAndHumming" g="Thief III" altg="Thief III: Deadly Shadows" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex3=<mt p="WhistlingAndHumming" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
| ex3=<mt p="WhistlingAndHumming" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
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Revision as of 20:18, 20 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s casual and passive non-dialogue acoustic manifestations.

Relationships

Context:
Unaware NPC , Character Soundprint .
Close to:
Chitchat .
Possibly with:
Grunts .
Makes use of:
Foley , Diegetic Music .

Description

Whistling and Humming is one element of Character Soundprint, typical to NPC, which is usually used to implement Unaware NPC. It is a (very) particular case of Diegetic Music. Whistling and Humming is sometimes used in conjunction with Chitchat.

Examples

Bioshock:
Thief III: Deadly Shadows:
Papa Sangre:
[show less examples...]



WhistlingAndHumming-front-v10.pngWhistlingAndHumming-back-v10.png