Difference between revisions of "Gameplay"
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+ | This is an aggregator design pattern referring to all sound explorations occurring during the moments of actual play, including both the sounds that emanate from the game world and those that might be performed, possibly through [[Sound Input]], with the purpose of interacting with that world and its inhabitants ([[Consequent Sound]]). | ||
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| rel-tag1=Contexts:<br> | | rel-tag1=Contexts:<br> | ||
| rel1=[[Sound Places]], [[Genre]], [[Narrative]], [[Emotional Script]], [[Trance]]<br> | | rel1=[[Sound Places]], [[Genre]], [[Narrative]], [[Emotional Script]], [[Trance]]<br> |
Revision as of 10:18, 19 October 2011
The card's front face | The card's back face |
This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0
Contents
Synopsis
All kinds of sound happening and being performed during gameplay. |
Relationships
Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Genre File:M385px-Genre-front-v20.png, Narrative , Emotional Script , Trance .
Peers:
Title Screens , Menus , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png.
May Include:
Consequent Sound , Awareness , R-A-E-D Iterations , Musical Outcome .
May need:
Sound Input .
Description
This is an aggregator design pattern referring to all sound explorations occurring during the moments of actual play, including both the sounds that emanate from the game world and those that might be performed, possibly through Sound Input, with the purpose of interacting with that world and its inhabitants (Consequent Sound).
Examples