Difference between revisions of "Play the Beat"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
| Line 19: | Line 19: | ||
| examples= | | examples= | ||
| − | | | + | {{NoVideo | '''Guitar Hero: '''}} |
| − | | | + | | ex1=<mt p="PlayTheBeat" g="Rhythm Zone" w="{{R8by5W}}" h="{{R8by5H}}"></mt> |
| − | | | + | | ex2=<mt p="PlayTheBeat" g="Rhythm Paradise" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| − | | | + | | ex3=<mt p="PlayTheBeat" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> |
| − | | | + | | ex4=<mt p="PlayTheBeat" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
}} | }} | ||
Revision as of 23:23, 19 September 2011
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
, Make Sound not War
.
May relate to:
Genre File:M385px-Genre-front-v20.png.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Guitar Hero:




