Difference between revisions of "Achievement"
From SoundInGames.com - Sound Design in Games
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| ex1=<mt p="Achievement" g="Tomb Raider Underworld" h="140"></mt> | | ex1=<mt p="Achievement" g="Tomb Raider Underworld" h="140"></mt> | ||
− | | ex2=<mt p="Achievement" g="Tetris" h=" | + | | ex2=<mt p="Achievement" g="Tetris" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> |
| ex3=<mt p="Achievement" g="Ice Age 3" h="140"></mt> | | ex3=<mt p="Achievement" g="Ice Age 3" h="140"></mt> | ||
| ex4=<mt p="Achievement" g="Angry Birds" h="140"></mt> | | ex4=<mt p="Achievement" g="Angry Birds" h="140"></mt> |
Revision as of 19:20, 5 September 2011
The card's front face | The card's back face |
Contents
Synopsis
Signalling something positive. |
Relationships
Context:
Awareness , Emotional Script .
Contrasts with:
Failure .
Description
Arguably the most explored use of sound in games, in all times.
Examples