Difference between revisions of "Achievement"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 17: Line 17:
 
| examples=
 
| examples=
 
| ex1=<mt p="Achievement" g="Tomb Raider Underworld" h="140"></mt>
 
| ex1=<mt p="Achievement" g="Tomb Raider Underworld" h="140"></mt>
| ex2=<mt p="Achievement" g="Tetris" h="140"></mt>
+
| ex2=<mt p="Achievement" g="Tetris" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
 
| ex3=<mt p="Achievement" g="Ice Age 3" h="140"></mt>
 
| ex3=<mt p="Achievement" g="Ice Age 3" h="140"></mt>
 
| ex4=<mt p="Achievement" g="Angry Birds" h="140"></mt>
 
| ex4=<mt p="Achievement" g="Angry Birds" h="140"></mt>

Revision as of 19:20, 5 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

Signalling something positive.

Relationships

Context:
Awareness , Emotional Script .
Contrasts with:
Failure .

Description

Arguably the most explored use of sound in games, in all times.

Examples

Tomb Raider Underworld:
Tetris:
Ice Age 3:
[show less examples...]
Angry Birds:
Papa Sangre:
Patapon:
Loco Roco:
Peggle:
Sonic the Hedgehog:



Achievement-front-v10.pngAchievement-back-v10.png