Difference between revisions of "Achievement"
From SoundInGames.com - Sound Design in Games
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| ex1=<mt p="Achievement" g="Tomb Raider Underworld" h="140"></mt> | | ex1=<mt p="Achievement" g="Tomb Raider Underworld" h="140"></mt> | ||
| ex2=<mt p="Achievement" g="Tetris" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | | ex2=<mt p="Achievement" g="Tetris" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | ||
− | | ex3=<mt p="Achievement" g="Ice Age 3 | + | | ex3=<mt p="Achievement" g="Ice Age 3" h="140"></mt> |
| ex4=<mt p="Achievement" g="Angry Birds" w="{{HiPhoneW}}" h="{{HiPhoneH}}"></mt> | | ex4=<mt p="Achievement" g="Angry Birds" w="{{HiPhoneW}}" h="{{HiPhoneH}}"></mt> | ||
| ex5=<mt p="Achievement" g="Papa Sangre" w="{{HiPhoneW}}" h="{{HiPhoneH}}"></mt> | | ex5=<mt p="Achievement" g="Papa Sangre" w="{{HiPhoneW}}" h="{{HiPhoneH}}"></mt> |
Revision as of 19:00, 5 September 2011
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The card's front face | The card's back face |
Contents
Synopsis
Signalling something positive. |
Relationships
Context:
Awareness , Emotional Script
.
Contrasts with:
Failure .
Description
Arguably the most explored use of sound in games, in all times.
Examples
Template:HiPhoneWpx;">
Template:HiPhoneHpx;background:#DDD;"> ![]() Template:HiPhoneW" height="Template:HiPhoneH"> ![]() |
Template:HiPhoneWpx;">
Template:HiPhoneHpx;background:#DDD;"> ![]() Template:HiPhoneW" height="Template:HiPhoneH"> ![]() |