Difference between revisions of "Seeking for PC"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Seeking for PC) |
ValterAlves (Talk | contribs) |
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| rel3=[[Stealth]], [[Character Soundprint]], [[Sound Decoys]]<br> | | rel3=[[Stealth]], [[Character Soundprint]], [[Sound Decoys]]<br> | ||
| rel-tag4=Contrasts with:<br> | | rel-tag4=Contrasts with:<br> | ||
− | | rel4=[[Unaware | + | | rel4=[[Unaware NPC]]<br> |
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
}} | }} |
Revision as of 16:59, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
NPC’s manifestations of active chasing of the PC. |
Relationships
Contexts:
Awareness , Engagement
, Anticipation
.
May use:
Dialogue , Shout and Yell
, Grunts
.
May relate to:
Stealth , Character Soundprint
, Sound Decoys
.
Contrasts with:
Unaware NPC .
Description
Examples