Difference between revisions of "Make Sound not War"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Make Sound not War) |
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| rel4=[[Sound Input]]<br> | | rel4=[[Sound Input]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | examples= | ||
| + | | ex1=<mt p="MakeSoundNotWar" g="Mini Ninjas" h="200"></mt> | ||
| + | | ex2=<mt p="MakeSoundNotWar" g="Aquaria" h="200"></mt> | ||
| + | | ex3=<mt p="MakeSoundNotWar" g="Spore" h="200"></mt> | ||
| + | | ex4=<mt p="MakeSoundNotWar" g="LocoRoco" altg="Loco Roco" h="140"></mt> | ||
| + | | ex5=<mt p="MakeSoundNotWar" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt> | ||
}} | }} | ||
Revision as of 19:04, 16 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Sound supporting creative alternatives to conflict. |
Relationships
Context:
Consequent Sound
, Engagement
, Emotional Script
.
Includes:
Sing to Act
, Play the Beat File:M385px-PlayTheBeat-front-v20.png, Sound Decoys
, Echolocation
, Address Others
.
Contrasts with:
Sonic Weapon
.
May imply:
Sound Input
.
Description
Examples





