Difference between revisions of "Gameplay"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Gameplay) |
ValterAlves (Talk | contribs) m |
||
Line 2: | Line 2: | ||
| name =Gameplay | | name =Gameplay | ||
| deckversion =1.0 | | deckversion =1.0 | ||
+ | | deprecatedcard = {{ToBeDiscontinuedAfterV-1-0}} | ||
| synopsis =All kinds of sound happening and being performed during gameplay | | synopsis =All kinds of sound happening and being performed during gameplay | ||
| patternpresentation = | | patternpresentation = |
Revision as of 14:21, 3 July 2011
The card's front face | The card's back face |
This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0
Contents
Synopsis
All kinds of sound happening and being performed during gameplay. |
Relationships
Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Genre File:M385px-Genre-front-v20.png, Narrative , Emotional Script , Trance .
Peers:
Title Screens , Menus , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png.
May Include:
Consequent Sound , Awareness , R-A-E-D Iterations , Musical Outcome .
May need:
Sound Input .
Description
Examples