Difference between revisions of "Contextual Music"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Contextual Music) |
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| rel3=[[Music]]<br> | | rel3=[[Music]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="ContextualMusic" g="Oblivion" h="140"></mt> | ||
+ | | ex2=<mt p="ContextualMusic" g="Flower" h="140"></mt> | ||
+ | | ex3=<mt p="ContextualMusic" g="LocoRoco" altg="Loco Roco" h="140"></mt> | ||
+ | | ex4=<mt p="ContextualMusic" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt> | ||
}} | }} |
Revision as of 18:55, 16 August 2011
The card's front face | The card's back face |
Contents
Synopsis
Music specific to particular contexts or levels. |
Relationships
Contexts:
Narrative , Emotional Script .
May relate to:
Diegetic Music .
Makes use of:
Music .
Description
Examples