Difference between revisions of "Awareness"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Awareness) |
ValterAlves (Talk | contribs) |
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| rel2=[[Emotional script]], [[Narrative]]<br> | | rel2=[[Emotional script]], [[Narrative]]<br> | ||
| rel-tag3=May use many, including:<br> | | rel-tag3=May use many, including:<br> | ||
− | | rel3=[[Character soundprint]], [[Failure]], [[Achievement]], [[No Can Do]], [[Hurry]]<br> | + | | rel3=[[Character soundprint]], [[Failure]], [[Achievement]], [[No Can Do]], [[Hurry up!]], [[Window of Opportunity]], [[Beacon Locator]], [[Identification]], [[Ouch!]], [[Imminent Death]], [[Seeking for PC]], [[Unaware NPC]], ...<br> |
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
}} | }} |
Revision as of 22:42, 25 June 2011
The card's front face | The card's back face |
Contents
Synopsis
Sound promoting awareness for some gameplay aspect. |
Relationships
Context:
Gameplay File:M385px-Gameplay-front-v20.png.
Relates to:
Emotional script , Narrative .
May use many, including:
Character soundprint , Failure , Achievement , No Can Do , Hurry up! , Window of Opportunity , Beacon Locator , Identification , Ouch! , Imminent Death , Seeking for PC , Unaware NPC , ....
Description
Examples