Difference between revisions of "Awareness"

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(The page for the sound design pattern/card named Awareness)
 
Line 13: Line 13:
 
| rel2=[[Emotional script]], [[Narrative]]<br>
 
| rel2=[[Emotional script]], [[Narrative]]<br>
 
| rel-tag3=May use many, including:<br>
 
| rel-tag3=May use many, including:<br>
| rel3=[[Character soundprint]], [[Failure]], [[Achievement]], [[No Can Do]], [[Hurry]]<br>
+
| rel3=[[Character soundprint]], [[Failure]], [[Achievement]], [[No Can Do]], [[Hurry up!]], [[Window of Opportunity]], [[Beacon Locator]], [[Identification]], [[Ouch!]], [[Imminent Death]], [[Seeking for PC]], [[Unaware NPC]], ...<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
}}
 
}}

Revision as of 22:42, 25 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound promoting awareness for some gameplay aspect.

Relationships

Context:
Gameplay File:M385px-Gameplay-front-v20.png.
Relates to:
Emotional script , Narrative .
May use many, including:
Character soundprint , Failure , Achievement , No Can Do , Hurry up! , Window of Opportunity , Beacon Locator , Identification , Ouch! , Imminent Death , Seeking for PC , Unaware NPC , ....

Description

Examples

[show less examples...]



Awareness-front-v10.pngAwareness-back-v10.png