Difference between revisions of "Address Others"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Address Others) |
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| rel3=[[Dialogue]], [[Foley]]<br> | | rel3=[[Dialogue]], [[Foley]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | examples= | ||
+ | | ex1=<mt p="AdressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"></mt> | ||
+ | | ex2=<mt p="AdressOthers" g="Uncharted 2" h="140"></mt> | ||
+ | | ex3=<mt p="AdressOthers" g="Dead To Rights" altg="Dead to Rights" h="140"></mt> | ||
+ | | ex4=<mt p="AdressOthers" g="Heavy Rain" h="140"></mt> | ||
+ | | ex5=<mt p="AdressOthers" g="Red Dead Redemption" h="140"></mt> | ||
+ | | ex6=<mt p="AdressOthers" g="Spore" h="200"></mt> | ||
+ | | ex7=<mt p="AdressOthers" g="Ico" h="188"></mt> | ||
+ | | ex8=<mt p="AdressOthers" g="Ocarina Of Time" altg="Ocarina of Time" h="188"></mt> | ||
}} | }} |
Revision as of 18:50, 16 August 2011
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The card's front face | The card's back face |
Contents
Synopsis
Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound , Make Sound not War
.
May imply:
Sound Input .
Often uses:
Dialogue , Foley
.
Description
Examples