Difference between revisions of "Acoustic Ecology"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Acoustic Ecology) |
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| rel-tag1=Contexts:<br> | | rel-tag1=Contexts:<br> | ||
− | | rel1=[[Sound Design in Games]], [[Sound Places]], [[Sound Layers and]]<br> | + | | rel1=[[Sound Design in Games]], [[Sound Places]], [[Sound Layers and Semantics]], [[Narrative]], [[Identification]], [[Character Soundprint]], [[Ambiance]], [[Foley]], [[Sound Effects]], [[Chitchat]], [[Dialogue]], [[Foley Music]], [[Diegetic Music]], [[Music]]<br> |
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
}} | }} |
Revision as of 16:15, 26 June 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Designing sound in a holistic way, as influenced by Acoustic Ecology. |
Relationships
Contexts:
Sound Design in Games , Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Narrative
, Identification
, Character Soundprint
, Ambiance
, Foley
, Sound Effects
, Chitchat
, Dialogue
, Foley Music
, Diegetic Music
, Music
.
Description
Examples