Difference between revisions of "Acoustic Ecology"

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(The page for the sound design pattern/card named Acoustic Ecology)
 
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| screenshots=
 
| screenshots=
 
| rel-tag1=Contexts:<br>
 
| rel-tag1=Contexts:<br>
| rel1=[[Sound Design in Games]], [[Sound Places]], [[Sound Layers and]]<br>
+
| rel1=[[Sound Design in Games]], [[Sound Places]], [[Sound Layers and Semantics]], [[Narrative]], [[Identification]], [[Character Soundprint]], [[Ambiance]], [[Foley]], [[Sound Effects]], [[Chitchat]], [[Dialogue]], [[Foley Music]], [[Diegetic Music]], [[Music]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
}}
 
}}

Revision as of 16:15, 26 June 2011

Front face Back face
The card's front face The card's back face

Synopsis

Designing sound in a holistic way, as influenced by Acoustic Ecology.

Relationships

Contexts:
Sound Design in Games , Sound Places File:M385px-SoundPlaces-front-v20.png, Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Narrative , Identification , Character Soundprint , Ambiance , Foley , Sound Effects , Chitchat , Dialogue , Foley Music , Diegetic Music , Music .

Description

Examples

[show less examples...]



AcousticEcology-front-v10.pngAcousticEcology-back-v10.png