Difference between revisions of "Play the Beat"
From SoundInGames.com - Sound Design in Games
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| ex2=<mt p="PlayTheBeat" g="Rhythm Zone" h="188"></mt> | | ex2=<mt p="PlayTheBeat" g="Rhythm Zone" h="188"></mt> | ||
| ex3=<mt p="PlayTheBeat" g="Rhythm Paradise" h="200"></mt> | | ex3=<mt p="PlayTheBeat" g="Rhythm Paradise" h="200"></mt> | ||
| − | | ex4=<mt p="PlayTheBeat" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" h=" | + | | ex4=<mt p="PlayTheBeat" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> |
| ex5=<mt p="PlayTheBeat" g="Patapon" h="140"></mt> | | ex5=<mt p="PlayTheBeat" g="Patapon" h="140"></mt> | ||
}} | }} | ||
Revision as of 22:39, 5 September 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
, Make Sound not War
.
May relate to:
Genre File:M385px-Genre-front-v20.png.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples





