Difference between revisions of "Shout and Yell"
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| rel2=[[Dialogue]], [[Grunts]]<br> | | rel2=[[Dialogue]], [[Grunts]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | description = | ||
+ | [[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily). | ||
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+ | A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the [[Gameplay]] in association with the [[Sound Input]]. | ||
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| examples= | | examples= | ||
| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> | | ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of [[Shout and Yell]] in this game is emblematic. It is this game's most well known [[Signature]].</mt> |
Revision as of 00:26, 22 August 2011
The card's front face | The card's back face |
Contents
Synopsis
NPC’s loud utterances during engagement. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the Gameplay in association with the Sound Input.
Examples