Difference between revisions of "Shout and Yell"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 14: Line 14:
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| examples=
 
| examples=
| ex1=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed"></mt>
+
| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140">The use of  [[Shout and Yell]] in this game is emblematic. It is this game's most well known  [[Signature]]</mt>
 +
 
 +
| ex1=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt>
 
| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt>
 
| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" h="140"></mt>
 
| ex3=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt>
 
| ex3=<mt p="ShoutAndYell" g="Killzone 2" h="140"></mt>
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" h="140"></mt>
+
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" h="140">Non-hostile NPC reacting to gun fire</mt>
| ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200"></mt>
+
| ex5=<mt p="ShoutAndYell" g="Mini Ninjas" h="200">[[Shout and Yell]] fits well well within the martial arts</mt>
 
| ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt>
 
| ex6=<mt p="ShoutAndYell" g="Chaos Theory" h="200"></mt>
 
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140">A hostile creature shouts as it attacks the PC</mt>
 
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" h="140">A hostile creature shouts as it attacks the PC</mt>
| ex8=<mt p="ShoutAndYell" g="Patapon" h="140">In embellished way, the patapon yell (their songs) during the entire levels/mt>
+
| ex8=<mt p="ShoutAndYell" g="Patapon" h="140">In embellished way, the patapon yell (their songs) during the entire levels</mt>
| ex9=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
+
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt>
| ex10=<mt p="ShoutAndYell" g="Halo" h="140"></mt>
+
 
}}
 
}}

Revision as of 02:52, 20 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

NPC’s loud utterances during engagement.

Relationships

Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .

Description

Examples

Assassin's Creed:
InFamous:
Killzone 2:
[show less examples...]
Red Dead Redemption: Non-hostile NPC reacting to gun fire
Mini Ninjas: Shout and Yell fits well well within the martial arts
Chaos Theory:
Half-Life 2: A hostile creature shouts as it attacks the PC
Patapon: In embellished way, the patapon yell (their songs) during the entire levels
Halo:



ShoutAndYell-front-v10.pngShoutAndYell-back-v10.png