Difference between revisions of "Address Others"

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| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt>
 
| ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt>
 
| ex3=<mt p="AddressOthers" g="Dead To Rights: Retribution" altg="Dead to Rights" h="140">Jack asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.</mt>
 
| ex3=<mt p="AddressOthers" g="Dead To Rights: Retribution" altg="Dead to Rights" h="140">Jack asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.</mt>
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">the PC calls for his son while he seeks for him in the middle of the crowd in a shopping center</mt>
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| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">the PC calls for his son while seeking for him in the middle of the crowd in a shopping center</mt>
 
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">the PC calling for a horse. The PC can also address people, in which case they exchange some compliment.</mt>
 
| ex5=<mt p="AddressOthers" g="Red Dead Redemption" h="140">the PC calling for a horse. The PC can also address people, in which case they exchange some compliment.</mt>
 
| ex6=<mt p="AddressOthers" g="Spore" h="200"></mt>
 
| ex6=<mt p="AddressOthers" g="Spore" h="200"></mt>

Revision as of 21:24, 19 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Enabling the PC to use sound to address NPCs.

Relationships

Context:
Consequent Sound , Make Sound not War .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .

Description

Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking.

Examples

Assassin's Creed 2: Ezio addressing hired people either using Dialogue or by whistling, with semantics equivalent to 'stay' and 'come'.
Uncharted 2: Nathan can exchange compliments with the villagers or even pet a yak, using Dialogue
Dead to Rights: Jack asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes this contributions are instrumental to success.
[show less examples...]
Heavy Rain: the PC calls for his son while seeking for him in the middle of the crowd in a shopping center
Red Dead Redemption: the PC calling for a horse. The PC can also address people, in which case they exchange some compliment.
Spore:
Ico:
Ocarina of Time:
Shadow of the Colossus: Wander is able to call is horse. The call is adapted to the distance between them.



AddressOthers-front-v10.pngAddressOthers-back-v10.png