Difference between revisions of "Address Others"
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| examples= | | examples= | ||
| ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"></mt> | | ex1=<mt p="AddressOthers" g="AssassinsCreed2" altg="Assassin's Creed 2" h="140"></mt> | ||
− | | ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan | + | | ex2=<mt p="AddressOthers" g="Uncharted 2" h="140">Nathan can exchange compliments with the villagers or even pet a yak, using [[Dialogue]]</mt> |
| ex3=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights" h="140">__ asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover.</mt> | | ex3=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights" h="140">__ asking is sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover.</mt> | ||
| ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">the PC calls for his son, in the middle of the confusion of a shopping center</mt> | | ex4=<mt p="AddressOthers" g="Heavy Rain" h="140">the PC calls for his son, in the middle of the confusion of a shopping center</mt> |
Revision as of 19:54, 19 August 2011
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The card's front face | The card's back face |
Contents
Synopsis
Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound , Make Sound not War
.
May imply:
Sound Input .
Often uses:
Dialogue , Foley
.
Description
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, whistling, and car honking.
Examples
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