Difference between revisions of "Dialogue"

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| ex1=<mt p="Dialogue" g="Katamari" h="140"></mt>
 
| ex1=<mt p="Dialogue" g="Katamari" h="140"></mt>
 
| ex2=<mt p="Dialogue" g="Oblivion" h="140"></mt>
 
| ex2=<mt p="Dialogue" g="Oblivion" h="140"></mt>
| ex3=<mt p="Dialogue" g="GTA4" h="140"></mt>
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| ex3=<mt p="Dialogue" g="GTA4" altg="Grand Theft Auto 4" h="140"></mt>
 
| ex4=<mt p="Dialogue" g="Litlle Big Planet" h="140"></mt>
 
| ex4=<mt p="Dialogue" g="Litlle Big Planet" h="140"></mt>
 
| ex5=<mt p="Dialogue" g="HL2" altg="Half-Life 2" h="188"></mt>
 
| ex5=<mt p="Dialogue" g="HL2" altg="Half-Life 2" h="188"></mt>

Revision as of 23:31, 18 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

All kinds of conversation.

Relationships

Many contexts, including:
Sound Layers and Semantics File:M385px-SoundLayersAndSemantics-front-v20.png, Narrative , Emotional Script , Character Soundprint , Seeking for PC , Chitchat , Audio Logs File:M385px-AudioLogs-front-v20.png, ....
Peers:
Ambiance , Foley , Sound Effects , Music .
Calls for:
Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Acoustic Ecology .
May call for:
Subtitles and Captions .

Description

Examples

Katamari:
Oblivion:
Grand Theft Auto 4:
[show less examples...]
Litlle Big Planet:
Half-Life 2:
iGadget: 'No Dialogue' as a design option (no sound in Dialogue, that is). All conversations are mute and their contents are graphically presented through subtitles.
Papa Sangre:
Patapon:
Ico:



Dialogue-front-v10.pngDialogue-back-v10.png