Difference between revisions of "Papa Sangre"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 24: | Line 24: | ||
| ex22=<mt prompt="No Can Do" p="NoCanDo" g="Papa Sangre" h="140"></mt> | | ex22=<mt prompt="No Can Do" p="NoCanDo" g="Papa Sangre" h="140"></mt> | ||
| ex23=<mt prompt="Seeking for PC" p="SeekingForPC" g="Papa Sangre" h="140"></mt> | | ex23=<mt prompt="Seeking for PC" p="SeekingForPC" g="Papa Sangre" h="140"></mt> | ||
− | | ex24=<mt prompt="Sound Decoys" p="SoundDecoys" g="Papa Sangre" h="140"></mt> | + | | ex24=<mt prompt="Sound Decoys" p="SoundDecoys" g="Papa Sangre" i="2" h="140"></mt> |
| ex25=<mt prompt="Sound Effects" p="SoundEffects" g="Papa Sangre" h="140"></mt> | | ex25=<mt prompt="Sound Effects" p="SoundEffects" g="Papa Sangre" h="140"></mt> | ||
| ex26=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt> | | ex26=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt> |
Revision as of 00:55, 17 August 2011
Synopsis
List of identified patterns
Achievement , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Dialogue , Diegetic Music , Emotional Script , Entrainment , Foley , Footsteps , Grunts , Helper Voice , Hurry Up! , Menus , Music , Narrative , No Can Do , Seeking for PC , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Window of Opportunity .