Difference between revisions of "Papa Sangre"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 24: Line 24:
 
| ex22=<mt prompt="No Can Do" p="NoCanDo" g="Papa Sangre" h="140"></mt>
 
| ex22=<mt prompt="No Can Do" p="NoCanDo" g="Papa Sangre" h="140"></mt>
 
| ex23=<mt prompt="Seeking for PC" p="SeekingForPC" g="Papa Sangre" h="140"></mt>
 
| ex23=<mt prompt="Seeking for PC" p="SeekingForPC" g="Papa Sangre" h="140"></mt>
| ex24=<mt prompt="Sound Decoys" p="SoundDecoys" g="Papa Sangre" h="140"></mt>
+
| ex24=<mt prompt="Sound Decoys" p="SoundDecoys" g="Papa Sangre" i="2" h="140"></mt>
 
| ex25=<mt prompt="Sound Effects" p="SoundEffects" g="Papa Sangre" h="140"></mt>
 
| ex25=<mt prompt="Sound Effects" p="SoundEffects" g="Papa Sangre" h="140"></mt>
 
| ex26=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt>
 
| ex26=<mt prompt="Stealth" p="Stealth" g="Papa Sangre" h="140"></mt>

Revision as of 00:55, 17 August 2011

Synopsis

List of identified patterns

Achievement , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Death , Dialogue , Diegetic Music , Emotional Script , Entrainment , Foley , Footsteps , Grunts , Helper Voice , Hurry Up! , Menus , Music , Narrative , No Can Do , Seeking for PC , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Requisite Variety File:M385px-RequisiteVariety-front-v20.png, Window of Opportunity .

Examples

Achievement:
Ambiance:
Anticipation:
Awareness:
Beacon Locator:
Breath:
Character Soundprint:
Cut-Scenes:
Death:
Dialogue:
Diegetic Music:
Emotional Script:
Entrainment:
Foley:
Footsteps:
Grunts:
Helper Voice:
Hurry Up!:
Menus:
Music:
Narrative:
No Can Do:
Seeking for PC:
Sound Decoys:
Sound Effects:
Stealth:
Unaware NPC:
Requisite Variety:
Window of Opportunity: