Difference between revisions of "Emotional Script"
From SoundInGames.com - Sound Design in Games
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| − | | ex2=<mt p="EmotionalScript" g="Silent Hill" h="200"></mt> | + | | ex2=<mt p="EmotionalScript" g="Silent Hill 2" h="200"></mt> |
| ex3=<mt p="EmotionalScript" g="Ice Age 3" h="140"></mt> | | ex3=<mt p="EmotionalScript" g="Ice Age 3" h="140"></mt> | ||
| ex4=<mt p="EmotionalScript" g="Papa Sangre" h="140"></mt> | | ex4=<mt p="EmotionalScript" g="Papa Sangre" h="140"></mt> | ||
Revision as of 00:44, 17 August 2011
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| The card's front face | The card's back face |
Synopsis
| Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games
.
Relates to:
Narrative
.
May use many, including:
Trance
, Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment
, R-A-E-D Iterations
, Failure
, Achievement
, Contextual Music
, Grunts
, Window of Opportunity
, ....
Description
Examples
External Resources
References to the importance of emotions in human performance






